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-   -   DirectX 9.0C (https://www.madshrimps.be/vbulletin/f18/directx-9-0c-6663/)

187(V)URD@ 27th July 2004 12:15

DirectX 9.0C
 
Somebody installed it yet?

Someone in teleslet said he gained 30% fps in farcry with his X800XT , that's quite alot.

Maybe 3Dmark or aquamark gives us some more info about performance.

download

Edit : install info

Quote:

This release contains the full DirectX SDK which features the RC0 of the DirectX 9.0c developer runtime. Areas of concentration in the DirectX 9.0 SDK Update (Summer 2004) RC0 release are:

* HLSL support for Pixel Shader & Vertex Shader 3.0
* Effects Framework performance improvements
* Pre computed Radiance Transfer improvements
* New Sample framework
* New & Updated Samples
* PIX tool for better debugging of Direct3D applications
* Introduction of the Preview Pipeline for easier content creation

Quote:

Microsoft is further clarifying the confusing situation with DirectX naming conventions. Read on to be enlightened or just even more confused...

There are two components of interest to people with each DirectX release. There's the Software Development Kit (sdk) with debugging .dlls for programmers writing applications using DirectX . Then there's the retail run time, which are the APIs games and programs use.

DX 9.1 refers to the SDK release called "DirectX 9.0 SDK Summer Update 2003" (which ships with the DX 9.0b retail runtime)

DX 9.2 refers to the SDK released called "DirectX 9.0 SDK Summer Update 2004" (which at this time also ships with the DX 9.0b retail runtime).

A lot of hardware sites and gaming sites are getting confused over this issue because in the past a new SDK release (DX 8.0, 8.1, etc) also meant a new runtime release. This is not the case with the DirectX 9.0 SDK updates. The runtime - which is of interest to the hardware and gaming sites - is frozen on DirectX 9.0b while the debug .dlls, shader debugger, and samples in the SDK are getting updated.

I've heard both names for the SDK - DirectX 9.2 and DirectX 9.0 Summer 2004 SDK Update - used internally so I think that might be causing some of the confusion externally. I don't know if both names are official for the project.
There get it now???


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