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9th June 2003, 23:06 | #71 | |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Quote:
@RichyB: can you make more options for 3DM? 640x480 1024x768 1280x1024 1600x1200 all with enable/disable FSAA & how much and also with or without AS and how much | |
9th June 2003, 23:13 | #72 | |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| Quote:
it does start the pifast, in the task manager CPU goes to 100% for a while, then drops back to 0% and the pifast task ends but the MadMark hangs, the 2 screens (output & madmark alpha) don't react to alt-tab or clicks on the windows, I see the border but the content remains empty I have to end javaw.exe to remove the proggy :/ | |
9th June 2003, 23:34 | #73 | |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Quote:
about pifast: you're right, i don't know what i've changed that makes it hang... i will look into it. -edit- crap, can't find the thing i changed that caused the lockup. Damnit, it was running fine an hour before it threw it online... now what did i change...? hmmmmm
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 | |
11th June 2003, 00:54 | #74 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Allright! I found the anying bug that kept me awake all night! Pifast doesn't run, because the .bat file supplied in the download link has as last command "pause"... which causes the program to wait for MadMark, and MadMark to wait for Pifast to finish, causing a deadlock. Either wait till v0.02, or delete the last line in the hexus_pifast.bat line ("pause").
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
11th June 2003, 01:16 | #75 |
Posts: n/a
| nice work RB, tomorrow I have an exam of java. Care to do it for me? |
11th June 2003, 02:47 | #76 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| thx fixed: automatic copy of needed 3Dmark files, no need more to copy them manually
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
11th June 2003, 04:39 | #77 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| v0.02 works A-OK over here. Do some of you guys want to test it please? 3Dmark 01 registered version is needed to run the 3Dmark module, sorry. Use this thread to download the latest version & post bugreports. All other comments/requests go in here.
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
11th June 2003, 12:35 | #78 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| i've got the export to excell feature running. the spreadsheet and graph are created automaticly!
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
11th June 2003, 12:36 | #79 |
Member Join Date: May 2002
Posts: 1,343
| he's on a roll, ladies and gentlemen! |
11th June 2003, 13:55 | #80 |
Posts: n/a
| does 3dmark 01 work when u got DX9.0a??? |
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