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9th June 2003, 18:31 | #51 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| i can't help it, it's exactly the same problem as 3Dmark2003. It's up to madonion/futuremark to make it freeware. On the other hand, it's ment for serious benchmarkers/reviewers, most have a registered version... no?
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9th June 2003, 18:37 | #52 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| found something pretty cool "Tenebrae" for Quake 1 !! implements lighting code from Doom ]|[ to the Q1 engine the effect is awesome and its very demanding on your system in 640x480 I get fps drops till 10, and avg is 50 not even using max settings, Q1 can be run command line, not sure about the output though, console logging?
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9th June 2003, 18:40 | #53 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Hehe, a poor man's Doom III bench. Can it be used on the free Q1 demo? I can extract the results from both a file & process output, but not the console in the game itself.
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9th June 2003, 18:42 | #54 |
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| here' a problem error opening .3dp file |
9th June 2003, 18:47 | #55 |
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| with pi fast it just takes a second, you can't choose anything you can't take it out in xls or graph or ... |
9th June 2003, 18:48 | #56 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| aha, i forgot to include a file! One sec...
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
9th June 2003, 18:51 | #57 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| redid the Q1 bench, max detail 640x480x32 = 36fps max detail 1280x1024x32 = 10fps and that's in a very light bench without shooting, just running around a very small DM map you can start the timedemo with the command-line, not sure if it possible to output the console @kipni: send screenshots and the like to richbastard@madshrimps.be or crop them before attaching them here , thanks
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9th June 2003, 18:52 | #58 |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| http://users.pandora.be/colarjo/madmark/ place the 3 .3dp files in your 3Dmark dir and it should work. I'll try to include them in the jar, but i don't know whether it will work. About pifast: that's because you haven't pinpointed the correct dir. Does the dir you selected contain "hexus_pifast.bat"? download pifast here: hexus pifast (download) kipni, as i said, the generate output buttons don't work yet. This is a pre-alpha proggy.
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 |
9th June 2003, 18:57 | #59 | |
[M] Reviewer/HWBot ***** Join Date: May 2002
Posts: 3,344
| Quote:
__________________ HTPC (mac osx): Mac Mini | Core Duo 1.6Ghz | 2GB DDR2 | 26\" TFT Development (mac osx): Macbook | Core 2 2.0Ghz | 4GB DDR2 | 250GB HD Games (win xp): E2160 @ 2.4Ghz | HD3850 OC | Asrock 4coredual-vsta | 2GB DDR2 | |
9th June 2003, 19:02 | #60 |
Madshrimp Join Date: May 2002 Location: 7090/Belgium
Posts: 79,021
| do you have Q1 ? will see if I can come up with a mod/tool/guide on howto extract info that is in the console of Q1 without that it's not worth alot
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