Newer version is online. v0.1.4 A few minor bugfixes and MadMark Online support. http://madmark.madoka.be/downloads/ -edit- It's a special edition for you lazy bums who don't want/have Java VM installed. 14Mb large, but doesn't require any other installs. Just doubleclick madmark.bat |
can you put a tutorial online for madmark? I'm unable to get it to work as it should, after running several benches of PiFast I'm unable to compare one to another, each time it creates a new project and benchmark run, even if I specify NOT to create a new project.. I'm confused! |
Yeah, i should make a little tutorial, especially since i've got no warning or information popups. I shall include it in the next release, which is due soon. |
when I click on Pifast "the blue selected" then click on the white Pifast icon then click back on Pifast, then back on white icon , and so on and so on.. the score keeps on counting up that way you can only look at your score once, otherwise you double the time :p |
lol I haven't looked at pifast in months to be honest. My first objective is to get 3d01 working properly, in a way i can add other benches easely. version info: 0.0.x : not all main features implemented 0.1.x : most main features implemented 0.2.x : most main features debugged Current version is 0.1.5... so I'm planning on adding a few more feats until I can begin to debug it properly. It doesn't make sence trying to debug something that I most likely still will make structural changes too. Main features to be added before debugging starts: * mainboard info * better "2.benchmarks" layout, including current system info * ability to show 2+ results in one graph (aka. compare results) |
Say, wouldn't it be nice to add a "team" feature? Next to the username you could specify a certain team (eg madshrimps, xtremesys, etc), and when you upload your score to MMO, people could check their current rank in a specific team on MMO. This would solve the problem of having to manually update a giant thread in the local forum. ;) |
Vote + 1 Updating such threads are a huge work. |
It's not much work so i'll implement it. :) |
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