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What's your most anticipated game for the rest of 2002? What's your most anticipated game for the rest of 2002?
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What's your most anticipated game for the rest of 2002?
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Old 12th August 2002, 15:42   #21
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there ain't much for the moment... we haven't had one worthwhile gamerelease in over 6 weeks.(since neverwinter nights)

However in the near future we'll be seeing 'the thing', it's gone gold some days ago, looks quite scary
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Old 12th August 2002, 16:18   #22
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I'm eagerly awaiting the release of the UT2K3 demo.
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Old 12th August 2002, 17:09   #23
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who isn't
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Old 22nd August 2002, 19:27   #24
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UT2K3 will be my game 4 a long time
I like it very much.
Now I'm playing it (full beta) with an average of 50fps. All that with a res. of 1024*768, 4xaniso, quincunxAA, full details running on a geforce4Ti4400@310/615(low clocked I know ) and XP1800+@1780mhz

BTW @admins, remove this post if it isn't allowed to post that here
 
Old 22nd August 2002, 20:18   #25
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weird
same game, P4 2.4 , Ti4600... doesn't run smooth at ALL @ 1024x768...
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Old 22nd August 2002, 20:52   #26
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Quote:
Originally posted by jmke
weird
same game, P4 2.4 , Ti4600... doesn't run smooth at ALL @ 1024x768...
what do you mean with "not smooth"? 30fps?
With how many bots r u playing? When I play with more then 7 bots my frames are running lower then with 3 bots p.e.

Which detonators r installed? I play with with the 30.30. They seem to be very stable in my rig and very good with d3d and ut2k3 is using that.
I hoop in full"official" version that we can choose also opengl
 
Old 22nd August 2002, 21:12   #27
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Quote:
Originally posted by TheVirus
I hoop in full"official" version that we can choose also opengl
Fat chance, UT and alike have had the option, but it was always more experimental than the D3D option.
 
Old 22nd August 2002, 21:12   #28
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running always with 6+ bots :-)

less = no fun

without bots, it is fast
but what's the point of a MULTI player game , if you're by yourself all the one, and ones other people join the engine slows to a crawl

hope the final version has alot of optimalisations!
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Old 22nd August 2002, 22:51   #29
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the slowness is not enginerelated I think. It's more CPUrelated. So more bots=>cpu more stressed.
I've done a little test I started a game inferno with +30 bots and I had an fps of 5

When I played in LAN I didn't have this problem
 
Old 22nd August 2002, 23:00   #30
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Hmm... can't complain either: UT2K3 runs very smooth on a Ti4200 & XP1700+ with max details.

1024*768, Quincix FS AA, 32bit, Antisoptric filtering 4x,...
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