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Old 13th June 2009, 20:55   #31
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2nd indeed.

The main issue was BCLK, obviously. For Superpi, we could go up to 230x21 and hit 8.375s, which was the same as Gendo/Wava, but for 3Dmark01, we had to lower to 207x21, because higher wasn't stable. The reason for that is a setting called low-speed QPI or something like that. Basicly, this setting messes with the PCI-e bandwidth, which makes it possible to hit high BCLK frequencies. Sadly enough, the VGA bandwidth through the PCI-e gets hit hard as well, so we had to enable the high-speed QPI frequency setting for 3D benchmarking.

207x21 was no match for the 220x21 the other team was able to bench at, so 2nd place is definitly the correct one.
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Old 14th June 2009, 07:49   #32
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u done something i dont like with my container!
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Old 14th June 2009, 08:15   #33
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What?
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Old 14th June 2009, 08:38   #34
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What?
that armeflex tape.
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Old 14th June 2009, 09:19   #35
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Where?
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Old 14th June 2009, 10:08   #36
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Where?
on my gpu container smartass .
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Old 14th June 2009, 10:43   #37
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Didn't even notice!

Dunno how that happened ... the insulation doesn't even need extra armaflex LOL ^^
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Old 14th June 2009, 11:00   #38
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Didn't even notice!

Dunno how that happened ... the insulation doesn't even need extra armaflex LOL ^^
http://tweakers.net/ext/f/LZn0CahxVh...DaA2p/full.jpg
what happed there then ??? now clean it up , it whas not ther befor.
isolatie was perfect dus wie van de 2 heeft da zitten mee rotzooien???
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Old 14th June 2009, 11:42   #39
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dude relax.
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Old 14th June 2009, 16:09   #40
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dude relax.
dat was ik , gij hebt mij nog nooit echt kwaad geweten. denk enkel massman is .

neen maar die rotzooi moet er terug af .
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