Far Cry 1.3 Patch

@ 2004/10/26
That's right! The long awaited Far Cry patch 1.3 is out along with the linux dedicated server.


Fixed a crash with the ForkLift when loading some levels.
Fixed a bug that prevented levels from loading after saving in a previous level.
Returned surround 5.1 sound option to the menu.
Fixed a mounted weapon traverse problem.
Fixed problems related to shaders1.pak and scripts1.pak not being removed on installation of the patch.
Fixed a delay relating to tagging enemies in binocular mode.
Normal Map Compression.
SM 3.0 and SM 2.0x are now enabled by default
when graphics settings are set to ‘Very High’.
Improved tangent-space calculation to improve bumpmap quality.
Improved syncronization in multiplayer.
Fixed bug in leaning with different player classes.
Fixed an invisible wall exploit in mp_freighter.

http://www.farcry.ubi.com/

Note: High Dynamic Range (HDR) is available in this patch, but it is an unsupported beta feature. In-game graphics need to be Very High and antialiasing must be disabled in order to use HDR. The various modes of HDR (1 through 11) can be set via the command line using the r_hdrrendering variable, i.e. "C:...FarCry.exe" -DEVMODE "r_hdrrendering 1".

more info on HDR:
Comment from Sidney @ 2005/02/02
You can go fishing with FC.
Comment from jmke @ 2005/02/02
to this cold, bloody serious killer-game
Comment from jmke @ 2005/02/02
forget about HL² or D3, HDR makes Far Cry the best looking game out there, period.

and using some shader tweaks in the options menu you can go from this happy joy joy paradise shot:
Comment from jmke @ 2004/10/26
apparantly
Comment from calantak @ 2004/10/26
I don't get all this very well.
Comment from jmke @ 2004/10/26
read up on HDR before making such statements please

FSAA + HDR = no go
so it's either 1600x1200 FSAA
or 1024x768 HDR
Comment from calantak @ 2004/10/26
that means not nearly playable on high end systems at 1280*1024*2fsaa*8af...
Comment from jmke @ 2004/10/26
with HDR enabled ~33% lower (duh)
without, average performance up due to shader improvements
Comment from calantak @ 2004/10/26
so it improves visuals!
framerates higher also?
Comment from jmke @ 2004/10/26
screenshots can be viewed here: www.madshrimps.be/upload/jmke/fc1.3/

they are worth checking out

in motion it even looks better: http://www.madshrimps.be/upload/jmke...Movie_0003.wmv

another flick (16mb) http://www.reflectonreality.com/imag...chdr/fchdr.wmv
and yet another (28mb) http://www.reflectonreality.com/imag...hdr/fchdr2.wmv

 

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