Eidos Montreal Admits Deus Ex Boss Error
@ 2011/11/07I guess the lesson here is you shouldn't outsource work (especially not boss battles) to other studios unless you want stuff like this to happen. "We knew that it would be a weakness for the game, that we had to make a compromise to deliver it [on] two levels. First, the boss fights were forced, which is not the Deus Ex experience. Second, there is no mix [of] solutions to tackle the boss fights, which is not Deus Ex either. "We knew that before the release of the game, but there had to be some compromise. It [was] our decision."