everybody talks about this since weeks....
"The .pk Unpacking trick... People from ID software said this won't work. It does, for the majority of systems - it may not speed up save-game or level loadtimes on -all- systems, but the general consensus is that it reduces or removes the funny pauses you get ingame when going into a new room or section. Download winrar or any RAR-equivalent (apparently this works with winzip as well, though I haven't tried it). Use it to unpack all of the .pk files into the doom3/base directory. Then move the .pk files to another directory, or delete them. Warning: This destroys multiplayer, if you're into that. The reasoning behind this, I would imagine, is that when loading a small section or a couple of new shaders, it doesn't have to search through the compressed-file structure to find it. "
has anybody with a gig of ram and a fast cpu verified this with numbers, coz I still don't think it's worth it
everybody talks about this since weeks....
"The .pk Unpacking trick... People from ID software said this won't work. It does, for the majority of systems - it may not speed up save-game or level loadtimes on -all- systems, but the general consensus is that it reduces or removes the funny pauses you get ingame when going into a new room or section. Download winrar or any RAR-equivalent (apparently this works with winzip as well, though I haven't tried it). Use it to unpack all of the .pk files into the doom3/base directory. Then move the .pk files to another directory, or delete them. Warning: This destroys multiplayer, if you're into that. The reasoning behind this, I would imagine, is that when loading a small section or a couple of new shaders, it doesn't have to search through the compressed-file structure to find it. "
has anybody with a gig of ram and a fast cpu verified this with numbers, coz I still don't think it's worth it