AMD Morphological AA Performance and IQ Review

@ 2010/11/03
Morphological AA is the wave of the future. We believe that image quality enhancements of this nature are going to be the key to providing a better gameplay experience. The GPUs of today are powerful beasts, and it is no surprise to anyone that there is unused potential lurking within. Some are trying to expose that potential by forcing proprietary methods of using the GPU for accelerating physics in games. Others are using that same potential in the GPU to apply filters using industry standards that help one of the most annoying and image quality sucking facts about gaming, aliasing.

For the longest time polygon aliasing, transparency aliasing and shader aliasing has plagued us. What a novel idea, that we could take the entire image and apply something to it that would reduce this aliasing menace. The only improvement I can see is that game developers could use this technology inherently in their games; in the GPU pipeline process, so that the AMD drivers wouldn’t have to apply it on post. This could speed it up a great deal and really allow game developers to control the intensity and color and sharpness on edges. This is a welcomed new optional technology, and we look forward to exploring its performance on the Radeon HD 6900 series.

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