Graphics Cards Performance in Battlefield: Bad Company 2

@ 2010/03/10
Personal computer gaming has come a long way from iconic Arkanoid and Tetris. Nowadays there is a wide range of games and genres to choose from, but there has always been a certain class of titles that attracted the most attention – First-Person 3D Shooters. The genre was established by id Software with the release of Wolfenstein 3D and Doom video games. Since then a lot of game designers have tried to follow in the footsteps of John Carmack.

When the original Battlefield 1942 game was released back in 2002, the genre of first-person shooters (FPS) seemed to be overcrowded with such grand names like Half-Life, Quake, and Unreal. At the time it seemed very unlikely that a new name might appear in the FPS Hall of Fame. Luckily for gamers all over the world, Digital Illusions CE, the developer of the Battlefield-series firstborn, decided to offer something radically new. The Battlefield 1942 was more targeted for team play, rather than the standard "deathmatch" multiplayer mode. While at first Battlefield 1942 seemed to be yet another WWII shooter with a nonexistent single player mode, it did not take long for reviewers and general public to single out the core attractiveness of the title. The multiplayer mode provided unmatched challenge for cooperation between the teams. On top of that, a wide range of vehicles, aircrafts and other means of destruction were at their disposal, a never before seen feature.

No comments available.