Latest AMD game physics push brings soft-body simulations

@ 2010/03/09
AMD's Open Physics initiative is still going. Just under six months after announcing its partnership with Pixelux, AMD has now posted another press release to say it, Pixelux, and Bullet Physics, are giving game developers access to the newest release of Pixelux's Digital Molecular Matter physics middleware.

Furthermore, Pixelux has "tightly integrated" Digital Molecular Matter with the Bullet Physics programming interface, on which AMD's September 30 announcement centered. The integration will let developers "integrate physics simulation into game titles that run on both OpenCL- and DirectCompute-capable platforms," the announcement says. (As we understand it, Bullet Physics handles rigid-body physics computations, while DMM supports soft body dynamics.)

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