Cryengine 3: New technology screens emerge

@ 2009/08/12
Crytek shows during the "Advanced Real-time Rendering Course" at SIGGRAPH 2009 their improved lighting technique used in CryEngine 3. The new technique is called Light Propagation Volumes and it is used for Global Illumination and Massive Lighting, both which improve the lighting quality according to Crytek. Massive lighting is a lighting of limited area with bunch of light sources (e.g. apartment indoor), according to Crytek.


Crytek claims that their technology is "first highly parallel iterative diffuse global illumination method for real-time applications without precomputations already in use in a commercial game engine. Our implementation proves that it is possible to use this solution efficiently even with current generation of console hardware (Microsoft Xbox 360, Sony PlayStation 3)."

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