Rotated Grids & Translucency

@ 2004/07/13
This article will discuss a couple of quality issues that remain in modern computer games — and yes, even with the latest hardware there still exists some issues. Although I’d rather get straight to the second topic; namely the use of alpha transparency in textures, I will instead lay some groundwork by showing why rotated grid (RG) antialiasng is better than ordered grid (OG) antialiasing

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