Video Card Image Quality Comparison @ ExtremeTech@ 2004/06/07
The recent introduction of the GeForce 6800 and Radeon X800 has sparked a lot of debate about the relative merits of different graphics cards. NVidia chose to offers full support for Pixel and Vertex Shader model 3.0 and other features in DirectX 9.0c, while ATI avoided such new technologies for now, instead focusing on raw performance.
We dove deep into the new nVidia's architecture and performance in our earlier preview, then followed suit with a deep examination of ATI's new card. These articles, and most others like them, have focused on the performance and features of these new GPUs from the top two graphics companies. Here, however, we will focus primarily on issues of image quality, examining texture filtering and anti-aliasing quality.
Throughout this feature, the images we discuss are going to be much larger than you're used to seeing on ExtremeTech. You may need to scroll or resize the pop-up image window to get a good view. It was important that we didn't resize or overly compress the images, as that could affect image quality. Our game screens were captured at a resolution of 1024x768 – though these video cards can easily run games well at higher resolutions, our choice helps better display the effects of anti-aliasing. Also note that, unless otherwise stated, screenshots were taken with the default "quality" driver settings.