Unreal Tournament 2004

@ 2004/04/30
When Unreal Tournament 2003 hit the scene two years ago, the game was difficult for veterans to sink their teeth into. While it was overflowing with style, lighting-fast action, and intense competition, it was sorely lacking in terms of evolution. With the team-based gameplay of titles like Battlefield 1942 dominating the online arena, the vanilla Deathmatch and Capture the Flag modes of UT 2003 had a "been there done that" air surrounding it, and many players quickly became bored

No comments available.