Nvidia Physics Engine Almost Complete

@ 2008/04/15
We can't really recall how long and how often true physics capability has been promised by various parties over the past three, four years. But there are more signs that stunning physics visualization in fact is becoming a reality and it appears that Nvidia is taking the lead for now. With Ageia on board, the company has a key technology and Manju Hegde, co-founder and former CEO of Ageia, confirmed that the port of Ageia's technology to Nvidia's CUDA is almost done.

We were not really surprised to hear that it took just a month to convert PhysX from a stand-alone API to CUDA. After all, PhysX is a well-known multi-platform physics engine, as it is used in more than 140 games in development and number of registered developers tops out 25.000 figures. CUDA is supported by the GeForce 8 series and up (in all seriousness, don't go below 8800 if you want to play with CUDA), Ageia is now looking into expanding its user base from 150.000 to more than eight million, we heard.

Comment from jmke @ 2008/04/15
Slashdot discussion thread starts of with

Quote:
EA Presents: Cancun Wet T-Shirt Contest 2K9!
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With what is promised by this physics engine, you will be able to tell between all natural and fake boobs. Its all in the bounce!
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Slow motion

(.)(.)

(')(')

(.)(.)

Much faster

((

So fast they're a blur

(|){|)
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