Game of the Year Awards 2007

@ 2007/12/18
One could say that 2007 has been one of the best years for video gamers. Or, more accurately: it's been a great coulpe of months.

Most of the great video games this year, regardless of the platform, have been introduced during the fall quarter. Nearly every gaming platform has had at least one hotly-anticipated title, and the games have been so good that some gamers are now owners of multiple platforms.

Since there were so many great games this year, we have broken them down by platform. We analyzed each game for its innovations, how they utilized the platform, playability, and other factors that make a game great.

Comment from Shogun @ 2007/12/23
Wow, there really haven't been enough hours in the day to play all of the great games that have been released across all of the platforms! After receiving a couple copies of Halo 3 and Gears of War, I finally went out and got a next-gen game console - and I have loved every minute of it!

I look forward to seeing what happens in the gaming world during 2008!
Comment from Kougar @ 2007/12/20
I took a look, mass extractors DO now consume much less power in relation to mass output. Almost 1:1 basis at level 3. They originally were still the best way to go, but now they are much more so.
Comment from jmke @ 2007/12/19
according to reviews I've read from SupCom freak, mass generators are now not the best way to go
Comment from Kougar @ 2007/12/19
The "advanced" level AIs are not hard to deal with once defenses are set up. AI still isn't smart enough to usually go around them, but sometimes it will try early on. The AI loves to build plenty of shields now though, Turtle AI or any other advanced AI.

Not to sure regarding what has changed with T3 Mass extractors vs generators, I will look into that. I can say that sCDR's via Quantum Gate are much much slower to create, should be much less mass sCDR swarms or sCDR+s with resource packs. Same with anti-nukes and especially nukes. A single T3 bomber also does not kill the commander in a single strike, it now takes four. Still learning the details, although have completed the game.
Comment from jmke @ 2007/12/19
playing against a cheating AI is no fun; I've read the resource management has changed a lot; SC was mass generator city, while FA is more centered around obtaining mass extractors
Comment from Kougar @ 2007/12/19
I love SC: Forged Alliance!!

My biggest complaint is that it STILL very easily runs into the 2GB addressable memory barrier and crashes though, even if turning everything to their lowest settings in a 6 player AI game on 40k or bigger maps. Game plays smoothly up until that point however, so they did optimize it a good bit to improve performance. They have also greatly changed the game balance, for the better I think. The "cheating" AI's will stomp you too, no need for the Sorian AI pack just yet.
Comment from jmke @ 2007/12/19
Quote:
Originally Posted by thorgal View Post
Great games they may be, they only cover FPS for the PC. I don't play FPS games, so where's the rest ?
http://en.wikipedia.org/wiki/Supreme...orged_Alliance
Comment from Kougar @ 2007/12/18
Somewhat silly ranking, looks like just an arbitrary listng of FPS games...

Quote:
Originally Posted by Rutar View Post
WiC is easily better than the Orange Box, so is Stalker
And I would disagree.
Comment from Rutar @ 2007/12/18
WiC is easily better than the Orange Box, so is Stalker
Comment from Massman @ 2007/12/18
I only play games when reviewing ... (and FIFA08 when I'm in the mood)
Comment from thorgal @ 2007/12/18
Great games they may be, they only cover FPS for the PC. I don't play FPS games, so where's the rest ?
Comment from geoffrey @ 2007/12/18
Must agrea here, so many great games that I just can't keep up.