GPU Physics Dead for Now, Says AMD’s Developer Relations Chief

@ 2007/11/20
Following the acquisition of Havok, a developer of physics and other interactive middleware, by Intel Corp., the world’s largest producer of x86 microprocessors, actual deployment of a Havok-developed physics engine for video games that could take advantage of graphics processing units (GPUs) is under bug question mark, said Richard Huddy, developer relations chief at Advanced Micro Devices.

Comment from Rutar @ 2007/11/20
Quote:
Originally Posted by Kougar View Post
Unfortunate... the weather engine and physics engine in Company of Heroes Opposing Fronts are simply stellar. The next logical step is the ability to have the weather engine dynamically affect the gameplay as it changes...

CoH OP is a system killer though, at least under DX10 settings @ 1920x1200. Had to turn down half the settings and keep AA off to not watch a slideshow!
CoH already killed systems under DX10, that has nothing to do with the physics and Wheater engines but with DX10 being crap.
Comment from Kougar @ 2007/11/20
Unfortunate... the weather engine and physics engine in Company of Heroes Opposing Fronts are simply stellar. The next logical step is the ability to have the weather engine dynamically affect the gameplay as it changes...

CoH OP is a system killer though, at least under DX10 settings @ 1920x1200. Had to turn down half the settings and keep AA off to not watch a slideshow!
Comment from geoffrey @ 2007/11/20
No suprise I guess