Rendering Games with Raytracing Will Revolutionize Graphics
@ 2007/09/25The team used four different quad-core systems (Kentsfield based) connected via Gigabit Ethernet distribution systems to render in a simulated 16-core system. The results you can see were impressive with a 15.2x improvement in frame rate over the baseline systems. These tests were run at a resolution of 1024x1024 which is obviously not a classic gaming screen size, but pixels are pixels when it comes to rendering through raytracing.
Almost linear scaling per core... since Larabee is x86, this sounds very much like Intel is planning ahead for their new chip...