Rendering Games with Raytracing Will Revolutionize Graphics

@ 2007/09/25
The team used four different quad-core systems (Kentsfield based) connected via Gigabit Ethernet distribution systems to render in a simulated 16-core system. The results you can see were impressive with a 15.2x improvement in frame rate over the baseline systems. These tests were run at a resolution of 1024x1024 which is obviously not a classic gaming screen size, but pixels are pixels when it comes to rendering through raytracing.

Comment from Kougar @ 2007/09/26
Hm, I think the INQ actually got wind of this ~6 months ago when that guy was just hired, they did a brief article on it.

Almost linear scaling per core... since Larabee is x86, this sounds very much like Intel is planning ahead for their new chip...
Comment from BlackRabbit @ 2007/09/25
Raytracing sure is the next step for games (for graphics, that is).
Comment from geoffrey @ 2007/09/25
Massive parallel calculating power, sounds like GPU, not CPU.
Comment from Rutar @ 2007/09/25
Originally Posted by jmke View Post
Glide was never raytraced
I am more referring to a renderer specifically designed for a type of HW.
Comment from jmke @ 2007/09/25
Glide was never raytraced
Comment from Rutar @ 2007/09/25
"Intel saw the potential in this type of game rendering engine and hired Daniel to help with a ray tracing project based on future Intel hardware."

Glide 2.0?