Enemy Territory : Quake Wars performance in-depth

@ 2007/09/19
While other recently released titles like Bioshock and Medal of Honor:
Airborne are based on the visually stunning Unreal 3 engine, Enemy
Territory: Quake Wars has been built around a modified version of the Doom 3
engine with MegaTexture technology, which may not look as impressive anymore
in comparison.

However if you want to look at the bright side, Enemy Territory: Quake Wars
is by far a more system friendly title, as you are about to find out.

Taking the newly released ETQW demo, we have ran a number of tests to
determine what kind of hardware you need to enjoy this game with all the eye
candy turned on. The game has been optimized rather well and we found it to
be quite playable with a mid-range GeForce 8600 GT board using all the high
quality settings. We also discovered that this game is not nearly as
GPU-dependant as most other FPS titles. Rather, the processor has proven to
play a most vital role when it comes to performance, which will help justify
those overclocking ventures.


Comment from jmke @ 2007/09/22
have to admit that I have not tested on older generation VGA cards;
Comment from Rutar @ 2007/09/22
Quote:
Originally Posted by jmke View Post
are you serious? at 1280x1024 max detail it looks great and runs fluent on a 8600GT
yes, because as soon as you don't have a 8 series card things start to look ugly
Comment from jmke @ 2007/09/22
are you serious? at 1280x1024 max detail it looks great and runs fluent on a 8600GT

Comment from Rutar @ 2007/09/22
Quote:
Originally Posted by jmke View Post
if you push certain settings to the max, of course you will balance back towards the GPU, but this game offers a good mix of image quality and speed
many would disagree with that statement, all I hear is it doesn't look good for how crappy it runs
Comment from jmke @ 2007/09/22
if you push certain settings to the max, of course you will balance back towards the GPU, but this game offers a good mix of image quality and speed
Comment from Rutar @ 2007/09/22
I think it is more the way Carmack codes things because I can make my x1800XT suffer if I crank the settings and I cannot get it running fast enough on a 4400+ which isn't the slowest CPU.
Comment from jmke @ 2007/09/22
it's clear that Quake Wars is build to be playable on low/midrange systems even with high detail, so it's no wonder that it's CPU limited when the game doesn't stress the VGA as much, DUH I'm not going to hell

My recommendation for CPU power C2D was 2.4Ghz 4 months ago, checks FPS for C2D 2.33Ghz: 86FPS= very playable. Slowest CPU is also pushing 60+, I don't see any reason to change my opinion of "most games are GPU limited"

Comment from Rutar @ 2007/09/19
*sees jmke going to hell to check the temp because the game is CPU bound*


it munches AMD CPUs for breakfast