Dependence of NVIDIA G8x Architecture Performance on the Amount of Shader Units

@ 2007/09/07
Do existing applications really need so many graphisc card ALUs? Do existing games really load these ALUs with enough pixel and vertex shaders? Is reduced number of units justified for Mid- and Low-End GPUs? Today we'll try to answer all these questions by analyzing performance of the GeForce 8800 GTX graphics card in several popular games with various numbers of ALUs enabled: 32, 64, 96, and 128.

Comment from Kougar @ 2007/09/07
Quote:
Originally Posted by Rutar View Post
Do they have to rub it in so much to most x2 owners that they need new CPUs?
I assume that was sarcasm? They did no such thing.
Comment from Rutar @ 2007/09/07
Do they have to rub it in so much to most x2 owners that they need new CPUs?
Comment from jmke @ 2007/09/07
Interesting test, shows that at high resolutions, doubling the Shader Units will definitely boost performance up some more