Blizzard negotiating with researchers for virtual epidemic study

@ 2007/08/23
Around this time two years ago, a strange phenomenon struck the virtual inhabitants of World of Warcraft. A disease designed to be limited to areas accessed by high-level characters managed to make it back to the cities of that virtual world, where it devastated their populations. At the time, Ars' Jeremy Reimer noted, "it would be even more interesting if epidemiologists in the real world found that this event was worthy of studying as a kind of controlled experiment in disease propagation." The epidemiologists have noticed, and there may be more of these events on the way for WoW players.

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