Lost Planet does make use of the new features available in Direct3D 10, including Shader Model 4.0 and geometry shaders. Shadows are softer and more realistic, and the edges of buildings and other objects blend into the scenery rather than intersect at perfect right angles. Even footprints in the snow have real depth to them. New shader techniques do wonders for the games' models; there's less of the wax-figure look which defined the DirectX 9 era. Overall, the environment is more organic and less manufactured; moving from the DirectX 10 version back to the DirectX 9 version highlights the differences. Given the short time frame in which Capcom has prepared this release, I'm duly impressed. Still, I'm pining for the visuals promised by Crysis screenshots.