Sound and physics are the buzzwords for AMD's R600

@ 2007/04/20
R600 combines graphics with audio and physics process in a whole another way, and those 64 vect5D shader pipelines yield in 320 scalar units total, directly comparable to Nvidia's 128 scalar ones. Now, 128 scalar units at 1.35 GHz is still a tad more efficient that ATi's own 320 at 740 MHz, but ATi's pipeline is more complex than it was previously thought.

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