Prey Game Update: A demo is on the way

@ 2006/04/25
I'm not talking about a certain unhealthy sugary cereal with a ship's stumpy captain as a mascot...I'm talking about the 14 hour days developers put in near a project's end to shine-up our games before that inevitable looming date when we must hand over the gold master to our publisher. Even us "when-it's-done" studios have such dates -- we just do not make them public until the very end. It's impossible to avoid deadline dates nowadays, because there's so much coordinated pre-planning and marketing that must be created and purchased (magazine ads, banners, marketing events, etc.) in order to maximize the anticipation and awareness of your game's release...

Comment from The Senile Doctor @ 2006/04/25
looking forward to the grafical madness of this one