FEAR first impressions and benchmarks

@ 2005/08/09
Stand out moment? Realising that I could throw a grenade, then go bullet time and shoot it in the air, blowing it out just where I wanted it.

"Throughout the level, there are clearly some great graphical touches that keep this at the cutting edge of game engines. However, we can't help but feel that the polygon count is a little low, especially when it comes to the general layout of the level - the offices, structures, staircases and the like. It just looks a little square at times."

Comment from wutske @ 2005/08/09
The lights are realy cool :grin:
Small movie

And even my 9600pro can run it at medium settings (ok, 20fps is enough for me )
Comment from jmke @ 2005/08/09
which is in my book, not bad at all
Comment from DUR0N @ 2005/08/09
Quote:
Originally posted by jmke
"because, as you must know, most office building are build like giant bubbles, with lots of round stuff. So that game with all its corners is surely not making a realistic impression on me"

You know, the HL1 kind of squareness.
Comment from The Senile Doctor @ 2005/08/09
it's ok.
very looking forward how r520/sli setups will translate this into reallife gaming hi-res...
Comment from wutske @ 2005/08/09
holy crap. I've just played the demo, it's ├╝ber creepy . That child that runs through the building that suddenly disappears, people that sudddenly appear and vaporize when you shoot them, brrr, nearly got myself 2 hart attacks . And then the scene you get in the small hall (not going to tell you what will happen and when, keeping it fun for the others )
Comment from piotke @ 2005/08/09
Rofl
Comment from jmke @ 2005/08/09
"because, as you must know, most office building are build like giant bubbles, with lots of round stuff. So that game with all its corners is surely not making a realistic impression on me"

 

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