3DMark11 Performance Test: DirectX 12 vs DirectX 11
@ 2014/03/213DMark [11] on Direct3D 11 uses multi-threading extensively, however due to a combination of runtime and driver overhead, there is still significant idle time on each core. After porting the benchmark to use Direct3D 12, we see two major improvements – a 50% improvement in CPU utilization, and better distribution of work among threads.
- Futuremark let us know they are working on a 3Dmark for DX12!
- Futuremark let us know they are working on a 3Dmark for DX12!