FEZ Review @ OCC

@ 2013/05/13
When playing the game just to finish it, you will have a good time trying to find everything and going everywhere like you would in any well-designed game world. Getting lost does not matter because you can just keep going through doors, ending up where ever you may, with more items to collect. Once you start trying to complete it and find every single collectible, the experience becomes more irritating and tedious with confusing puzzles and a poorly designed map for getting from one area to another. The basic gameplay is quite good but left me unimpressed, though perhaps that is a good thing, because the world-spinning mechanic was so well implemented that it never stood out to me. The advanced gameplay that follows does not appear to be designed for the average gamer, but even if you can only solve a few anti-cube puzzles without help, you will enjoy doing so.

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