New 3DMark Coming Next Week Monday!

@ 2013/01/31
A couple of weeks ago, we broke the news that for the first time, 3DMark would coming to new platforms including Android, iOS and Windows RT. The new 3DMark will be a true cross-platform benchmark able to compare scores from different devices running different operating systems.

Even with the latest advances, however, mobile hardware is still only capable of delivering a fraction of the power of a modern desktop PC. Creating a benchmark for smartphones and tablets necessarily means aiming at the low end of performance. That doesn't mean we have forgotten about the hardcore PC gamer, so in today's update we are focusing on high end performance.

For more than 14 years, 3DMark has lead the way in advanced real-time rendering, pushing your PC beyond what you thought was possible.

Comment from jmke @ 2013/01/31
more info:

After a feverish few weeks of polishing and honing, the Windows version of our new 3DMark is finally complete and ready for release. The launch will be on Monday February 4, 2013 at 18:00 UTC.

Launch dates for the Android, iOS and Windows RT versions cannot confirm just yet, but we are aiming for a short gap between releases, think weeks rather than months.

In the meantime, I have a couple of new screenshots for you. We usually focus on graphics, but today I would like to show you the new result features in 3DMark.

http://www.futuremark.com/images/scr...screenshot.jpg
http://www.futuremark.com/images/scr...screenshot.jpg

3DMark uses a combination of in-app features and online web services to help users better understand their hardware. In these screenshots from the Windows version you can see the new performance graphs that accompany each test score. For components that support it, 3DMark records FPS, GPU and CPU temperatures as well as CPU power and clock speed during the benchmark run.

The graphs are interactive too. You can zoom in, change the scale and pan the chart to focus on a specific part of the benchmark run. You can click on the lines to get the numbers for that point in time, a useful way for overclockers to check peak temperatures during the benchmark run, for example.