ATI X1950 ProATI's X1950 Pro is based on their RV570 GPU. Basically: 36 shader processors (12x3), 8 geometry pipelines and 12 ROP's. The core speed is being kept at 575MHz (reference design), and the memory is finding itself at 1380MHz. Besides the lower power consumption compared to RV580 the X1950 Pro supports dongle-less Crossfire, something that looks very familiar to nVidia's SLI technology.
A second processing chip we can find on the X1950 Pro is ATI's Rage Theater. In fact ATI gave the choice to the vendors whether they want to add this chip or not. Both HIS and Powercolor graphic boards used in our review came with the Rage Theater processor. The ATI Rage Theater chip is used for creating high quality video in- and output. You can find more info on AMD/ATI's
site.
The main GPU is based on unified shader processors. By this we mean that there are no longer individual pixel and vertex shaders. The 'unified' shaders have the possibility to work as a vertex shader, or as a pixel shader, all of that completely dependant of what scene has to be rendered. This will certainly improve performance since there will be no shader processor doing 'nothing'. Only in the later introduction of the G80 we see NVIDIA choosing for the same approach in graphic processing.
NVIDIA 7900 GSSparkle's 7900GS is using the NVIDIA G71 video processor, a die shrink of te G70 in other words. The G71 has been well used (on
NVIDIA's 7950GT for example) on other products going from mid to the very high end. This time NVIDIA is not using the full potential of the G71 cores: with 20 out of 24 vertex shader, and 7 out of a total of 8 pixel shaders, the 7900GS will be significant slower then the 7950GT we reviewed before. Not only that, the core and memory speed has also been lowered to 450/1320 MHz.
| GeForce 7800GTX | GeForce 7900GS | GeForce 7900GT | GeForce 7950GT | GeForce 7900GTX |
Productionprocess | 110nm | 90nm | 90nm | 90nm | 90nm |
Pixel pipelines | 8 | 7 | 8 | 8 | 8 |
Vertex pipelines | 24 | 20 | 24 | 24 | 24 |
ROP's | 16 | 16 | 16 | 16 | 16 |
GPU core clock | 430 MHz | 450 MHz | 450 MHz | 550 MHz | 650 MHz |
Memory clock | 1200 MHz | 1320 MHz | 1320 MHz | 1400 MHz | 1600 MHz |
Amount of memory | 256Mb | 256Mb | 256Mb | 512Mb | 512Mb |
Memory bus width | 256 bit | 256 bit | 256 bit | 256 bit | 256 bit |
ATI vs NVIDIA | HIS X1950Pro IceQ 3 Turbo | PowerColor X1950 PRO Extreme | Sparkle GeForce 7900 GS |
Cooling | IceQ 3 | Arctic Cooling | stock |
GPU / Process | RV570 / 80nm | RV570 / 80nm | G71 / 90nm |
GPU clock | 620 MHz * | 600 MHz | 450 MHz |
Memory clock | 1480 MHz | 1400 MHz | 1320 MHz |
Shader Units | 36 | 36 | 20 |
Geometry pipelines | 8 | 8 | 7 |
ROP's | 12 | 12 | 16 |
Memory | Samsung 1.4ns 256Mb bit GDDR3 | Samsung 1.4ns 256Mb bit GDDR3 | Hynix 1.4ns 256Mb bit GDDR3 |
Amount of memory | 256Mb (8x64Mb) | 256Mb (8x64Mb) | 256Mb (8x64Mb) |
DirectX version | 9.0C | 9.0C | 9.0C |
Vertex and Pixel Shader version | 3 | 3 | 3 |
Native Display Quality | 10-bit | 10-bit | 8-bit |
Anisotropic Filtering | All stage Trilinear (16X) | All stage Trilinear (16X) | 1st stage Trilinear (16X) |
Full (HQ) Anisotropic Filtering | Yes | Yes | No |
Maximum MSAA | 12X Temporal | 12X Temporal | 4X |
Adaptive AA | 6X | 6X | 4X Transparency AA |
Always on FSAA Gamma correction | Yes | Yes | No |
HDR + AA | Yes | Yes | No |
3DC+ | Yes | Yes | No |
FP16 Blending | Yes | Yes | Yes |
Dual Link DVI | 2 | 2 | 1 |
H.264 support | Yes | Yes | No |
Dual GPU support | CrossFire | CrossFire | SLI |
Bus Type | PCI Express | PCI Express | PCI Express |
*Although HIS stated the core to be clocked at 620MHz, our monitoring tool shows us that it was actually clocked at 635MHz.Let's find out who's how capable they are when it comes to gaming ->