Call of Duty 2The map Bergstein was used to do
this manual run through.
At 1280x1024 we were able to set 4xAA and 8xAF, these are the results
The slightest overclock is quite beneficial for the average FPS, with the eVGA leading the pack; the impact on the min. fps is less stellar.
At 1600x1200 the AA was reduced to 2x to keep the game playable.
The extra memory on the Sparkle 7900 GT translates into a 1 FPS lead over the overclocked Club 3D, nothing to write home about. The eVGA establishes a slightly larger leads this time around with an average FPS equal to the Club 3D at 1280x1024!
The squiggly chart below shows us that the extra 256Mb onboard memory will not translate into noticeable higher FPS in Call of Duty 2
Quake 4In Quake 4 we used one of the first maps in the game where you need to find a way through trenches to man the large gun to shoot open a door. The Doom 3 engine is used here, which is capped in-game at 60FPS. Even with 4xAA/8xAF enabled at 1600x1200 frame rates remained excellent throughout the level with here and there short dips to ~20FPS.
Even the slightest overclock sees an immediate result in average FPS, the effect of overclocking the GPU is more noticeable than overclocking the memory it seems.
In the 256Mb vs 512Mb battle the outcome has changed, 1 FPS difference is nothing to write home about.