We used our reference system and tested the Hell out of these, comparing them to Crucial Ballistix 5300. Obviously this isn’t the fairest of comparisons but simply to show the performance increase upgrading from PC2-5300 or 5400 (DDR667 ~ 675MHz respectively) to PC2-6400. I was able to overclock Crucial Ballistix 5300 to 6400 speed which then gave us a head to head at that frequency. Beginning with bandwidth benchmarks.SiSoftware Sandra 2005.SR2
While Sandra 2005.SR3 is available, for consistency I've used version .SR2. ScienceMark 2.0
ScienceMark is an institution in the freeware world. While it costs them to procure licenses from companies such as Intel and AMD there's no charge to you, however, they could use our help. Anyone willing or able to donate please visit the link above. Rumor has it ScienceMark is coming out with a new improved version. For my purposes I used the Membench portion choosing "Memory Bandwidth." Super Pi v.1.5
Benchmarking using Super Pi began shortly after "mathematicians at the University of Tokyo calculated the value of Pi to 4.2 billion decimal places. This was done using a HITAC super computer and Borwein's 4th order convergent algorithm. This broke the world record at that point in time." Super Pi is the Windows version allowing the calculation to 33.55 million decimal places. Super Pi officially been taken over at XtremeSystems.org
. Below Super Pi was run to 1M.PCMark05
PCMark05 is a revision of the original PCMark04 which measures mundane desktop functions with some 3-D applications. PCMark also measures LAN activity including Webpage rendering, Hard Drive access.3DMark2001SE
3DMark2001SE is a series of tests based on DirectX®8.1. and includes Vertex & Pixel Shaders 1.4., DirectX®8.0 Vertex Shaders, Pixel Shaders 1.1 and Point Sprites, Ipion real-time physics by Havok. That the benchmark is somewhat dated makes it a valuable test for system RAM.3DMark06
3DMark06 is FutureMark's latest and greatest 3D Gaming benchmark ever. The benchmark features DirectX® 9, separate graphics card and CPU benchmarks. Simulates next generation 3D game requirements, HDR Rendering with SM3.0 Shaders, SM2.0 Shaders, two HDR/SM3.0 game tests and two SM2.0 game tests. CPU testing via AI and physics workloads for single core systems, multi-threaded, multi-core for multiple processors. 3D tests feature Fill Rate, Pixel Shader, Vertex Shader, SM3.0 tests, and Batch Size tests.