Besides the great looks it's time to find out if these sticks perform likewise. Take note that the 2400Mhz speeds are set via the XMP profile. The 2600C10 and sub timings are based on the values set by that XMP profile.
A quick recap on the tested speeds:
- 1600Mhz C9-9-9-27 1T 1.6Vdimm ( TridentX simulated )
- 2400Mhz C10-12-12-31 2T 1.65Vdimm ( TridentX stock speeds )
- 2600Mhz C10-12-12-31 2T 1.725Vdimm ( TridentX overclocked )
- 2800Mhz C11-14-14-35 2T 1.73Vdimm ( Avexir overclocked )
What better test to start off with then SuperPi 32M ? A bandwith hungry test that adores tight timings, mucho bandwidth and low latency. A 1600C9 kit, is what is currently considered as mainstream value ram, the TridentX kit gains over 15 seconds, quite a feast for a bencher. As usual, the RAM timings of course play a part, but if you can reach higher clock speeds with the same timings, you shave of some precious seconds. This is exactly what we are seeing with the comparison between the 2400C10 and 2600MHz speeds.
The AIDA64 bandwidth numbers speak for themselves, between 5 and 6K difference in Copy and Read from the reference 1600C9 ram kit. This is of course purely synthetic and the gain in bandwidth might not be reflected in e.g. games... The heavy bandwidth related Photoworxx shines with every MB you can throw at it.
A 7FPS difference for the encoding test is a quite a difference between 1600MHz and the tested 2400MHz TridentX kit. The overclocked 2600C10 results score alike the 2800C11-14-14 Avexir MPOWER RAM kit. It's all a balance between the speeds and timings...
Both Cinebenches show a solid increase in performance over 1600MHz. Above 2400MHz it's all hit and miss, sometimes 2800MHz even with looser timings is faster, sometimes 2600MHz with the tighter CAS10 takes the performance crown.
The 3DMarks reflect what we have observed before in game tests, no matter how hard your RAM runs, the frames per second will hardly be influenced. Some integrated gaming benchmarks might tell you otherwise, I beg to differ, that during game play, with most games, the FPS will remain at a similar level. From a bencher's perspective however every FPS counts.